 |
 |
Main Menu
|
Online
|
There are 13 unregistered users and 0 registered users on-line.
You are an anonymous user. You can register for free by clicking here.
|
|
 |
Announcing Ignalum Linux 9
|  | Ignalum Linux OS version 9 is an intuitive graphical environment that works right out of the box and offers unrivaled compatibility with Microsoft Windows. This new release is one of the most advanced and powerful Linux systems currently available, with industry-leading usability features such as single sign-on authentication for a mixed Unix-Windows environment and Ignalum's advanced Internet-sharing and IPv6-over-NAT capabilities. |
|
|
 |
 |
|
Posted by ignalum on Apr 07, 2006 - 04:13 PM (3154 Reads)
|
|
 |
| |
With the quiet release of Ignalum Linux 9.2, we are pleased to announce the availability of our Automatic Update Service via Yum/Up2date. This service is currently offered free-of-charge and allows users to easily manage and update a single system, and to ensure timely access to updates from Ignalum.
- Get updates directly and immediately from Ignalum, avoiding the wait and cost of other solutions.
- Quickly, efficiently, and automatically update your systems from our intuitive GUI.
- Ensure your systems are always updated with the latest security and functionality patches.
You can easily configure your system to automatically retrieve and install system and security updates, as well as other packages from Ignalum by following the 3 simple steps below.
Step 1: Register for an Ignalum online account. To access the Ignalum Yum repository, you must have first registered for a free Ignalum web account here.
Step 2: Download and Install the latest Ignalum Update Agent onto your system. The Ignalum Update Agent (now with HTTP Authentication support) is available for download in the following Up2date and RHN-Applet RPM packages. You will need to install the RPMs manually, either from the command line or by simply opening the downloaded files:
Note: Use your Ignalum online account to access the download. To install these packages, you must be logged into your system as root!
http://download.ignalum.com/pub/ignalum/linux/updates/9.2/i686/rhn-applet-2.1.16-2.i686.rpm
http://download.ignalum.com/pub/ignalum/linux/updates/9.2/i686/up2date-4.3.47-6.i686.rpm
http://download.ignalum.com/pub/ignalum/linux/updates/9.2/i686/up2date-gnome-4.3.47-6.i686.rpm
Step 3: Edit the "/etc/sysconfig/rhn/sources" file on your local hard drive (filesystem). To enable the Ignalum Update Agent on your system to access the Ignalum Yum repository, your web account username/password pair must be supplied as part of the URLs specified in "/etc/sysconfig/rhn/sources". The "sources" file is a plain text file and can be edited by an editor of your choice (i.e. vim, emacs, nano, joe, gedit, kedit).
For example, given an Ignalum web account created with the username: 'foo' and password: 'bar', the following two (2) lines in "/etc/sysconfig/rhn/sources" will need to be changed from:
yum ignalum-linux-9.2 http://download.ignalum.com/pub/ignalum/linux/9.2/$ARCH/os/
yum updates-released-ilp9.2 http://download.ignalum.com/pub/ignalum/linux/updates/9.2/$ARCH/
to:
yum ignalum-linux-9.2 http://foo:bar@download.ignalum.com/pub/ignalum/linux/9.2/$ARCH/os/
yum updates-released-ilp9.2 http://foo:bar@download.ignalum.com/pub/ignalum/linux/updates/9.2/$ARCH/
Note: After you have finished editing the file, you will need to logout of your system and log back in for the change to take effect. To update your system, simply launch the Ignalum Update Agent by clicking on the Red Alert Notification panel applet located at the top right portion of your Desktop.
Comments? 
|
|
 |
 |
 |
|
 |
 |
 |
 |
|
Posted by ignalum on Sep 27, 2005 - 05:17 PM (3638 Reads)
|
|
 |
| |
Ignalum is pleased to make available a new whitepaper about Self-Registering Plug-ins which was accepted for publication at the Canadian Conference on Electrical and Computer Engineering 2005. The paper is published in the Conference proceedings (ISBN: 0-7803-8885-2) and made available worldwide from the IEEE through IEEE Xplore.
Abstract:
"Extensibility and flexibility are essential characteristics of today's software. A common technique that offers these vital features is the idea of plug-ins, in which additional components are able to easily plug into the application on-demand to provide extra features or functionality. Plug-ins are indispensable in software as they offer tremendous advantages in terms of giving the application simplified means to keep pace with today s rapidly changing technology. This paper describes an advanced, flexible, and platform-independent plug-in architecture, which builds upon an improved version of the Pluggable Factories design pattern.
Although typical uses of the original Pluggable Factories design pattern roughly achieve the purpose of pluggability, the pattern is limited by the fact that the base class must have prior knowledge of all inherited classes. This limitation forces the developer to modify the base code whenever the class is extended, which to some extent, defeats the goals of object-oriented design. While there has been a solution to this drawback, the implementation hasn t been very elegant and required double the number of classes necessary. The pattern described in this paper will elegantly solve these issues and at the same time allow the base class to be completely independent of all inherited classes.
Powered with this modified pattern, the framework for the plug-in architecture in this paper consists of a registry implemented via a map that would contain a reference to each plugin, which is used to load plug-ins upon request. The plug-in is automatically self-registered at start-up before any code is executed by using static instantiation.
An application employing the pluggability model considered in this paper could adapt readily to different standards and technology without modifying common code or even exposing the source code. These overall improvements to the application structure are manifested in terms of modularity, reusability, and extensibility. The plug-in model examined in this article provides the structure and architecture necessary for developing such a powerful approach to software."
The paper can be accessed from:
http://www.ignalum.com/docs/plugins_article.pdf
Dia Kharrat and Syed Salman Qadri
Comments? 
|
|
 |
 |
 |
|
 |
 |
 |
 |
|
Posted by ignalum on Sep 07, 2004 - 08:21 PM (7680 Reads)
|
|
 |
| |
The official release of Ignalum Linux 9, code-named Yarrow, is now available on ibiblio at ftp://ftp.ibiblio.org/pub/linux/distributions/ignalum.
We're exceptionally pleased with the advancements made in this release and hope our users will feel the same.
Currently, we are in the process of updating the site with new screenshots and documents relating to Ignalum Linux 9. In addition, we're looking forward to starting our own servers to host the ISO images including errata updates. But in the meantime, a Bittorrent server has been set up which we plan to make available over the weekend.
On another matter, UWO's Dept. of Industry Liaison will be recruiting several student programmers for Ignalum development starting this fall. Job descriptions of positions available will be posted online at http://www.registrar.uwo.ca/WorkStudy/Layout-WorkStudy-JobLogin.cfm. If you are a Western student on workstudy, you may access the work study positions by selecting the "Browse Jobs" link in the Financial Services section.
Thank you,
The Ignalum Linux Team
PS: We are looking for other mirrors to host the Ignalum CD images. If you're interested in becoming a mirror, please send us an email at devel@IGNALUM.COM.
1 Comment 
|
|
 |
 |
 |
|
 |
 |
 |
 |
|
Posted by ignalum on May 07, 2004 - 02:27 PM (5122 Reads)
|
|
 |
| |
The beta release of Ignalum Linux is most definitely outdated and includes none of the features that have been mentioned on the Ignalum website. The official release of Ignalum Linux 9, based on Fedora Core 1, will be freely available in June. We hope our users will soon be able to see what Ignalum is all about, but for now we would like everyone to reserve questions/comments about our Ignalum Linux OS until it is available.
The beta release does support native Windows domain logins including authentication against Windows Primary Domain Controllers (PDC) and Active Directory servers. Currently only the Xandros Business Desktop OS offers these same features, but does not include the security enhancements exclusive to Ignalum. Ignalum Linux integrates with a Microsoft Corp. Windows network on the desktop out-of-the-box allowing Unix password database information to be stored in the same entries. This is enabled by Lightweight Directory Access Protocol (LDAP) which provides a single, consistent repository for both Unix and Windows user information and allows for true single sign-on authentication for a mixed Unix-Windows environment. Ignalum Linux also offers TLS/SSL support when authenticating users which provides proof of server identity and protection of data in transit. One other important feature of Ignalum Linux is its ability to migrate accounts created with the passwd/smbpasswd or 'net user add' command to the Samba-LDAP database on the fly and will automatically create posixAccount and shadowAccount objectclasses and attributes for the user.
The AE Rendering Engine which will be packaged in the upcoming Ignalum Linux distro is a powerful, multi-platform and pluggable advanced 3D Graphics Engine. It runs independantly of the Rendering API and currently supports both OpenGL and DirectX. At present, if one develops a game using the engine, it could run using OpenGL or DirectX, running on Linux or Windows, without the game developer having to change a single line of code. In other words, high-end games developed using our graphics engine can be compiled on Linux or Windows without modification to its source code. This technology gives the Gaming industry a real opportunity to move to Linux on the desktop as well as the server. The engine also supports advanced Vertex and Pixel Shaders, as well as Cg. Furthurmore, additional add-ons can be added without needing to recompiling any component of the engine. The original idea is to create the AE Game Engine; A powerful engine that makes it dramatically easy to create any kind of game, yet be extremely efficient in all genres. To accomplish this, we would create one Core Game Engine, that is relatively low-level and simply wraps around the internal technologies and allows complete platform-independance. On top of this Core Game Engine, you add-on genre-specific engines such as a First-Person-Shooter engine, or a 3D Space Simulation engine and so on. The Space Engine would be optimized to provide high frame rates while making it extremely easy to create them. However, due to the magnitude of the project, we have limited ourselves to the Core engine only. The Core Engine consists of various packages, including the Kernel, Rendering Engine, Input Engine, Sound & Music Engine as well as a Networking Engine. Again, due to the complexity of each of these core modules, we have limited ourselves to perfecting the Kernel and the Rendering Engine. Thus, we are developing the AE Rendering Engine. Please visit http://aeEngine.game-host.org/Design.htm to see the design of the classes implemented so far.
Thank you for your patience,
The Ignalum Linux Team
4 Comments 
|
|
 |
 |
 |
|
 |
 |
 |
 |
|
Posted by ignalum on Apr 18, 2004 - 10:29 PM (4881 Reads)
|
|
 |
| |
Ignalum is a young, dynamic Canadian open source company that will soon provide much needed incentive for the world's leading computer design manufacturers to develop and offer device driver support for the Linux Operating System.
The development of a Multi-Platform 3D Graphics Rendering Engine and the creation of a hardware accelerated Ignalum Linux OS based on OpenGL allows applications/games developed for the engine to run using OpenGL or DirectX, running on Linux or Windows, without having to change a single line of code. This technology gives the Gaming industry a real opportunity to move to Linux on the desktop as well as the server. Ignalum believes the computer hardware manufacturing industry will eventually follow suit, providing proper Linux drivers for their hardware and in time Microsoft will no longer dominate the desktop software market.
The Multi-Platform 3D Graphics Rendering Engine is only one of several key Ignalum project initiatives which include: developing a hardware accelerated Linux OS based on OpenGL; developing an enhanced version of Samba with Active Directory PDC support as well as adding further enhancements to Ignalum's existing single sign-on authentication capabilities; and developing a revolutionary graphical, modular control panel that will become Ignalum's core system administration and setup tool.
Ignalum plans to bundle its flagship operating system with commercial Linux products from the likes of CodeWeavers and TransGaming for retail distribution and is seeking strategic investors – typically companies that stand to benefit from the prosperity of the companies in which they invest. Ignalum is also searching for a new CEO/partner to inject capital and run the executive team and the company as a whole. The company is committed to building strategic alliances with both open source and proprietary software vendors as well as Linux consulting firms across Canada.
Ignalum operates as two distinct organizations – one as a company focused on providing Ignalum products, technologies, solutions and services to consumers and businesses and another as a project designed to give opportunities to faculty and students at the University of Western Ontario to participate in promoting the Linux Open Source concept. Western students may join the Ignalum Linux Project (ILP) beginning in their first year of study, allowing them to gain experience in programming, project development and integration. Since all donations to Ignalum will go to directly fund the Ignalum Linux Project, much of it will be used to pay students for their work. However, the strength of the project lies in its ability to bridge the gap between the corporate IT world and young people in academia. Because Ignalum is committed to growing its partnerships with industry-leading hardware and software technology companies, Western Engineering and Computer Science students will have better opportunities towards securing lucrative, challenging and rewarding careers in a wide variety of industries. Moreover, the University of Western Ontario will be able to more effectively recruit Canada's most academically gifted students.
Ignalum would like to thank Dr. Berruti, Dr. Samarabandu and a few members of the Engineering IT staff at Western for showing keen interest in the Ignalum Project and for their willingness to help provide computers as well as a room within the Engineering Science Building for project development.
Comments? 
|
|
 |
 |
 |
|
 |
 |
|
 |
|
|  |